Fabula Ultima Roleplaying Game Core Rulebook by Devir is the main rulebook for playing Fabula Ultima, a standalone tabletop roleplaying game inspired by Japanese console RPGs. Its proposal invites the group to create epic stories starring aspiring heroes, memorable villains, unusual monsters and fantasy worlds full of magic, impossible technology, ancient ruins and major decisions. This is not just about playing through an adventure: the table builds its own setting and decides what kind of legend it wants to tell.
Published by Devir, this handbook is designed for groups who enjoy fantasy with a Japanese RPG flavour, character growth, dynamic conflicts and shared storytelling. Fabula Ultima is not locked into a single fixed world, but instead provides tools for creating the setting from the ground up. The group can draw inspiration from high fantasy, with shining kingdoms and conflicts between light and darkness; grim fantasy, with decaying worlds and morally complex choices; or technofantasy, where magic exists alongside airships, great cities and ancient technology.
The system is built to be accessible, flexible and strongly focused on active player involvement. Its rules encourage characters with clear goals, meaningful bonds and decisions that leave a mark on the story. It also features a modular growth system with 15 combinable classes, allowing players to create heroes with very different identities. This is ideal for anyone who wants to design a distinctive character, whether that means a warrior shaped by destiny, a mage overflowing with energy, a travelling healer or a strange hybrid build that feels like a secret boss unlocked after many hours of play.
The book also includes resources for the game master, advice for building scenes, tools for presenting villains and a bestiary filled with creatures, demons, beasts and challenges of different levels of danger. Everything is designed to support epic fantasy campaigns where every location, battle and revelation can feel like part of a larger adventure. Its tone combines emotion, collaboration and the heroic journey atmosphere so closely associated with Japanese RPGs.
With 360 full-colour pages, a handy format and a strong visual identity inspired by manga, anime, videogame menus and pixel art, Fabula Ultima is a very complete choice for groups looking for a narrative, modular and highly characterful roleplaying game. Recommended for 3 to 6 players aged 12 and up, it is perfect for groups who want to create their own world, form a party of heroes and begin a campaign where every choice can change the course of the story.
Name: Fabula Ultima Roleplaying Game Core Rulebook by Devir
Publisher: Devir
Product type: Core rulebook / standalone roleplaying game
Licence / Universe: Fabula Ultima
Author: Emanuele Galletto
Artists / Illustrators: Moryo, Lorenzo Magalotti, Catthy Trinh, Susu Nonohara and Christian Benavides
Graphic design and iconography: Ben Henry, Sascha Naderer and ExtantLily
Genre: JRPG-style fantasy, high fantasy, grim fantasy and technofantasy
System / Mechanics: Narrative roleplaying game with shared worldbuilding, character goals, modular growth and 15 combinable classes
Number of players: 3 to 6 players
Recommended age: 12 years and up
Approximate play time: 2 to 3 hours per session
Language: Spanish
Dimensions: 21 x 15 cm
Number of pages: 360 full-colour pages
Contents: complete game rules, character creation, world creation, 15 combinable classes, game master tools, storytelling advice, villains, bestiary and resources for creating epic fantasy campaigns inspired by JRPGs.
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